Port Your Unreal Game to
Console, Mobile & Every Storefront
UnrealPorting is a specialist studio dedicated to shipping Unreal Engine games on PlayStation, Xbox, Switch, iOS, Android, Steam, and the Epic Games Store. We handle the hard parts — platform certification, performance optimization, and submission.
Every Platform Your
Unreal Game Needs
UnrealPorting handles the full platform lifecycle — porting, certification, and submission — for every major console, mobile OS, and PC storefront.
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PlayStation Porting (PS5 & PS4)
Full PS5 and PS4 port including DualSense haptic feedback and adaptive trigger integration, trophy system, PlayStation Network features, and Sony certification management.
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Xbox Porting (Series X/S & One)
Xbox Series X/S and Xbox One ports with Smart Delivery support, Xbox achievements, Xbox Live integration, Game Pass readiness, and full Microsoft certification.
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Nintendo Switch Porting
Switch ports with deep hardware optimization — disabling Lumen/Nanite, baking lighting, tuning LODs, and maintaining stable frame rates in both handheld and docked modes. Full Nintendo Lotcheck certification.
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iOS & Android Mobile Porting
Mobile ports for iOS (App Store) and Android (Google Play) including touch input adaptation, controller support (MFi, gamepad), performance profiling on device, and full store submission compliance.
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Steam & Epic Games Store
PC storefront preparation including Steam SDK integration (achievements, cloud saves, Steamworks), Epic Games Store (EOS) setup, Proton/Linux compatibility, and store page asset preparation.
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Performance Optimization
Platform-targeted performance work — GPU profiling, draw call reduction, memory budget management, shader compilation optimization, and frame-rate targeting. Available standalone or as part of any port.
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Unreal Games We've Shipped
UnrealPorting has shipped Unreal Engine games across every major platform. Each project is delivered with full platform certification.
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Console Port Lumo 2
PC (Steam)PS5Xbox Series X/SSwitchDualSense haptics, adaptive triggers, cross-gen PS4 build, full Sony SSR certification
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Spin off Game Smalland: Survive the Wilds VR
PCMeta QuestLumen replaced with baked GI, Nanite disabled, 30fps locked in both handheld and docked modes
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Networking Snooker 19
PlayfabGameSparksTouch input redesign, MFi controller support, App Store & Google Play submission, live on both stores
Want to see your game on these platforms? Let's scope it out.
Get a Free Platform AssessmentFrom Your Build to Live on Every Platform
A proven 5-step process from first look to certified launch. We handle the certification complexity — you focus on your game.
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Platform Assessment
FreeA free review of your game and target platforms. We identify hardware constraints, feature compatibility issues, and any platform-specific requirements upfront.
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Technical Scoping
1–2 daysA 1–2 day deep-dive into your project — engine version, rendering pipeline, third-party plugins, and platform SDK requirements. You receive a written scope with timeline and fixed price.
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Platform Porting
Main phaseWe set up platform SDKs, implement platform-specific systems (trophies, achievements, save sync, input), and optimize performance to meet certification requirements.
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Certification & Submission
Handled for youFull TRC/TCR compliance testing, certification submission (Sony SSR, MSCERT, Lotcheck, App Store, Google Play), and revision rounds until your game passes.
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Launch & Handoff
FinalStore listing coordination, launch day monitoring, and full documentation handoff so your team can maintain the platform builds independently going forward.
Frequently Asked Questions
Everything you need to know about porting your Unreal Engine game to console, mobile, and storefronts.
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We are certified; Playstation, Microsoft and Nintendo developers and can handles porting to PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, iOS (App Store, Epic Moblie Store), Android (Google Play, Epic Moblie Store), Meta, and can support bringing you game to new storefronts including Epic Games Store, Stove and GOG.
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Yes. We work with UE4, back porting latest console SDK to the engine and all versions of UE5. On some occasion it does make sense for our team to complete a UE4-to-UE5 upgrades where needed before a platform port.
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A console port (PS5 or Xbox Series X/S) typically takes 6–12 weeks depending on the game's complexity, use of platform-specific features like Lumen, and how polished the existing codebase is. Nintendo Switch ports average 7–04 weeks due to the performance delta from current-gen hardware. These platforms do run in parallel.
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Pricing is project-based. We will compelete a healthcheck on the project before agreeing on a final cost or revenue share.
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Yes. We can manages the full platform certification process including Sony Submission Review (TRC), Microsoft (XR), Nintendo (Lotcheck), Meta (XR) and Apple/Google review submissions. We prepare all required TRCs/TCRs and handle revision rounds.
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Yes. Multi-platform launches are common in our work. We maintain platform-specific branches, manage device profiles, and coordinate simultaneous submission to multiple stores. Launching on PS5 and Xbox at the same time is no more expensive than staggered launches.
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Switch porting requires significant optimization because the hardware is substantially weaker than PS5/Xbox. We handle resolution scaling, LOD adjustment, disabling Lumen/Nanite in favour of baked lighting, reducing texture memory footprint, and ensuring stable 30fps (or 60fps where achievable). Docked vs handheld profiles are set up separately.
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Yes. iOS and Android ports include App Store and Google Play compliance (privacy labels, permissions), platform controller support (MFi, gamepad), touch input adaptation, in-app purchase (StoreKit / Google Play Billing) integration, and advertising SDK integration where required.
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The Healthcheck is a free 2-minute questionnaire about your game and target platforms. At the end you receive an instant recommendation — which platforms are feasible, rough timeline, and indicative pricing — with no commitment required.
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Yes. A mutual NDA is signed before any game files or project materials are shared. All projects are covered by strict confidentiality.
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Lumen global illumination, Nanite virtualized geometry, and hardware ray tracing are the three most common performance blockers on Switch and mobile. We disable or replace these with baked alternatives as part of the porting process, maintaining visual quality through careful LOD and material tuning.
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Yes — post-launch console ports are one of our most common engagements. We work from your shipping build, implement platform requirements, and can coordinate a console launch without disrupting your live PC build or player base.
Get a Free Project Quote
Tell us about your game. We'll review your project and respond with a tailored recommendation within 1 business day.
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Ready to Ship Your Game on
Every Platform?
Take the free 2-minute Platform Assessment and receive an instant recommendation covering feasibility, timeline, and indicative pricing — no commitment required.
Free assessment · No commitment · NDA available